Everyone needs a weapon during a fight, but not all weapons
should be handed down to the mortals…
Shots: 5
Rate of Fire 80%
Damage: 80-125
Range: 6.5
Shots pass through obstacles
On Equip:
+75 Maximum HP
+15 Vitality
+2 Life Steal
Fame Bonus: 7%
Runic Defense: On hit, 8% chance to trigger an AOE heal for the damage taken within a 4 tile radius.
Usable by: Wizard, Necromancer,
Mystic |
A magnificent staff boasting
all of the rarest gems recovered upon
their countless adventures.
Shots: 5
Rate of Fire 100%
Damage: 70-115
Range: 7.5
On Equip:
+7 Fortune
Fame Bonus: 7%
Treasure Hunter: On loot roll, 4% chance to apply a 400% drop chance increase.
Usable by: Wizard, Necromancer,
Mystic |
Charged by the heavens above.
Rate of Fire 130%
Damage: 200-230
Range: 7.8
Shots hit multiple targets
On Equip:
+80 Maximum HP
+100 Maximum MP
+8 Defense
Fame Bonus: 7%
Arcane Grace: On ability use, 7% chance to not use any mana.
Usable by: Wizard, Necromancer,
Mystic |
Everyone needs a weapon during a fight, but not all weapons should be handed down to the mortals…
Rate of Fire 33%
Damage: 595-2200
Range: 7.5
On Equip:
+5 Speed
Fame Bonus: 7%
Collector's Edition: All stats are increased by 1.09% per sacred item in inventory. (up to 12)
Usable by: Wizard, Necromancer,
Mystic |
Lost in the reality of space and time,
this mythical staff grants dreams into reality making things last an eternity.
Rate of Fire 135%
Damage: 200-300
Range: 6.6
On Equip:
+10 Wisdom
+10 Speed
+20 Protection
Fame Bonus: 7%
Open Mind: Mana regeneration is increased by 10% and maximum mana is increased by 5%.
Usable by: Wizard, Necromancer,
Mystic |
An already known power increased to it's maximum potential morphed to be handled by mortals.
Shots 12
Rate of Fire 54%
Damage: 140-200
Range: 4
On Equip:
+60 Maximum HP
+60 Maximum MP
+8 Attack
+8 Speed
+8 Defense
+8 Vitality
Fame Bonus: 7%
Adrenaline Rush: On hit, 8% chance to ignore incoming damage.
Usable by: Wizard, Necromancer,
Mystic |