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sverauntiered:items:equipment:valiant:armor

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Valiant Armor

Light

Garments of the Immovable Mantle of Untold Malice Cosmic Whispers
Garments of the Immovable
On Equip:
+30% Maximum HP
+7 Attack
+15 Defense
+10 Speed
+5 Vigor
-10 Intelligence
+7 Dexterity
Fame Bonus: 8%

Unstoppable Advance: Immune to paralyze and slow, after the negation of the paralyze or slow, you will heal 250hp after 5s, 17s Effect Cooldown.

What happens when the unstoppable force meets the immovable object?

Usable by: Wizard, Priest, Necromancer, Mystic, Sorcerer, Shrine Maiden, Spirithunter
Mantle of Untold Malice
On Equip:
+40 Maximum HP
+40 Maximum MP
+17 Attack
+10 Vigor
+10 Intelligence
+14 Dexterity
+25 Critical Damage
+40 Critical Chance
+1 Mana Leech
+3 Life Steal
Fame Bonus: 8%

Hellish Alliance: After dealing 5% or more damage to a boss, you summon a demon that aids you in battle, this demon will give you armored every 10s while the boss is alive, after reaching 10% damage dealt, spawn another demon which will paralyze the boss for 3 seconds every 10s while the boss is alive.

A jet black silk garment that fills the bearer's soul with a sense of incomprehensible burden.

Usable by: Wizard, Priest, Necromancer, Mystic, Sorcerer, Shrine Maiden, Spirithunter
Cosmic Whispers
On Equip:
+400 Maximum MP
+75 Intelligence
+20 Overshield
+2 Mana Leech
Fame Bonus: 8%

White Noise: Immune to quiet.

In life, in death, though silence and cacophony you can hear them, only if you’d know what they say.

Usable by: Wizard, Priest, Necromancer, Mystic, Sorcerer, Shrine Maiden, Spirithunter
Thunderous Robes Earthveil
Thunderous Robes
On Equip:
+120 Maximum MP
+12 Attack
-7 Defense
+14 Speed
+9 Intelligence
-5 Dexterity
+40 Critical Chance
+20 Restoration
Fame Bonus: 8%

Cheapskate: While you have at least 50% or more mana your ability cost will be halved.

If you listen closely, you can hear the raindrops, feel the wind and control the thunder.

Usable by: Wizard, Priest, Necromancer, Mystic, Sorcerer, Shrine Maiden, Spirithunter
Earthveil
On Equip:
+120 Maximum HP
+60 Maximum MP
+10 Speed
+15 Defense
+20 Overshield
Fame Bonus: 8%

Alchemic Frenzy: When consuming a potion you gain a temporary 20% dex boost for 2 seconds.

When wearing this you feel like the very nature surrounding you fends off all harm.

Usable by: Wizard, Priest, Necromancer, Mystic, Sorcerer, Shrine Maiden, Spirithunter

Medium

Beastly Empowerment Souvenir of the Underworld Beastly Nature
Beastly Empowerment
On Equip:
+250 Maximum HP
+5 Attack
+30 Defense
+20 Vigor
+10 Overshield
Fame Bonus: 8%

Getting Serious: Immune to armor break and armor piercing below 65% hp.

Carved from the Heart of a Titan, it fills the wearer with an unrivaled sense of vigor.

Usable by: Rogue, Archer, Assassin, Huntress, Trickster, Ninja, Gambler, Blademaster
Souvenir of the Underworld
On Equip:
+12 Attack
+14 Defense
+5 Speed
+75 Critical Damage
+100 Critical Chance
Fame Bonus: 8%

Burning Ambition: If you critically strike there is a 6% chance to gain 120 mana.

A gift given to a shady rogue after completing a deal with the Devil, it makes you feel like you aren’t in control of your actions.

Usable by: Rogue, Archer, Assassin, Huntress, Trickster, Ninja, Gambler, Blademaster
Beastly Nature
On Equip:
+100 Maximum HP
+80 Maximum MP
+12 Attack
+14 Defense
+10 Speed
+8 Intelligence
+8 Dexterity
+20 Critical Chance
+20 Restoration
+10 Overshield
Fame Bonus: 8%

End of Patience: If there is atleast 2 debuffs on you, they get negated, 15s Effect Cooldown.

Rage is not a tool, it’s a metric.

Usable by: Rogue, Archer, Assassin, Huntress, Trickster, Ninja, Gambler, Blademaster
Guardian's Might Shadowlace Audacious Approachment
Guardian's Might
On Equip:
-200 Maximum HP
-60 Maximum MP
+60 Attack
-10 Defense
Fame Bonus: 8%

Power of Knowledge: If you have 50% or more mana, your damage will be increased by 15%

The ancient guardian held to his duty until the bitter end now his task is in your hands but beware, his power brought peril to all who wished to acquire it.

Usable by: Rogue, Archer, Assassin, Huntress, Trickster, Ninja, Gambler, Blademaster
Shadowlace
On Equip:
+25 Defense
+30 Speed
+35 Overshield
Fame Bonus: 8%

Abyssal Absorption: Once your protection is depleted you gain armored for 5s, 25s Effect Cooldown

An armor forged together from Shadows fading in and out of reality.

Usable by: Rogue, Archer, Assassin, Huntress, Trickster, Ninja, Gambler, Blademaster
Audacious Approachment
On Equip:
+30% Attack
+15% Dexterity
+10 Vigor
+2 Life Steal
Fame Bonus: 8%

Perilous Advantage: You cannot receive any positive buffs.

An odd looking, time worn leather suit that seemingly suffered a thousand cuts… all of which seem to be of lethal severity.

Usable by: Rogue, Archer, Assassin, Huntress, Trickster, Ninja, Gambler, Blademaster
Basilisk Scales
Basilisk Scales
On Equip:
+150 Maximum MP
+25 Intelligence
+2 Mana Leech
Fame Bonus: 8%

Virulent Buildup: On ability use, you gain 1/10th of the abilities mana cost as wisdom, can stack twice.

Crafted from the Hide of a Great beast, it is a warrior’s utmost honor slaying one of them as their scales are nigh Untouchable because of the poison residing underneath.

Usable by: Rogue, Archer, Assassin, Huntress, Trickster, Ninja, Gambler, Blademaster

Heavy

Marble Aegis Realmbreaker Godheart
Marble Aegis
On Equip:
+125 Maximum HP
-3 Attack
+20 Defense
+40 Intelligence
-3 Dexterity
+20 Restoration
Fame Bonus: 8%

Holy Blessing: After 45s, gain intelligence.

Seems brittle to the untrained eye, yet in truth this armor is more enduring than time itself.

Usable by: Warrior, Knight, Paladin, Samurai, Templar
Realmbreaker
On Equip:
+15 Attack
+10 Defense
-15 Vigor
-8 Intelligence
+10 Dexterity
-10 Restoration
+40 Critical Damage
+80 Critical Chance
Fame Bonus: 8%

Rending Rage: When taking damage there is a 10% chance to release an AoE, 5 tiles, deals 3,000 damage to enemies and dazes for 2.5s.

The last stand is where I plant my feet. Not one step more.

Usable by: Warrior, Knight, Paladin, Samurai, Templar
Godheart
On Equip:
+40 Maximum HP
+40 Defense
+10 Vigor
+10 Intelligence
+75 Overshield
Fame Bonus: 8%

Underheld Reserve: When below 20% mana, you gain an extra 250 HP for 6s, 25s Effect Cooldown.

The closest humans have ever gotten to reaching immortality.

Usable by: Warrior, Knight, Paladin, Samurai, Templar
Warmaster's Advance Plate of Corrupted Trenches Anubis' Pride
Warmaster's Advance
On Equip:
+200 Maximum HP
+24 Defense
+50% Speed
Fame Bonus: 8%

Retreat Command: When taking damage there is a 30% chance to gain speedy for 2s, 6s Effect Cooldown.

In times of war charge through hell and never look back.

Usable by: Warrior, Knight, Paladin, Samurai, Templar
Plate of Corrupted Trenches
On Equip:
+100 Maximum HP
+80 Maximum MP
+10 Attack
+10 Defense
+5 Speed
+8 Vigor
+5 Intelligence
+8 Dexterity
+10 Critical Damage
+20 Critical Chance
+10 Restoration
Fame Bonus: 8%

Allrounder: On ability use, 20% chance to gain 10% of every stat for 4s, 16s Effect Cooldown.

What is hidden in the deep? No man will ever live to tell the tale.

Usable by: Warrior, Knight, Paladin, Samurai, Templar
Anubis' Pride
On Equip:
+25 Defense
+10 Speed
+7 Dexterity
+30 Restoration
+4 Mana Leech
Fame Bonus: 8%

Ambrosia: Once enemy kill, 5% chance to regain 20% of your mana.

The ancient gods favored gilded sacrifices, this one however speaks of a more… robust design.

Usable by: Warrior, Knight, Paladin, Samurai, Templar
sverauntiered/items/equipment/valiant/armor.txt · Last modified: 2023/07/29 10:19 by administrator