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sverauntiered:items:equipment:valiant:weapons

Valiant Weapons

Swords

Tyrant's Guillotine Beacon of the Deep Phantom Scissor Blade
Tyrant's Guillotine
Rate of Fire: 100%
Damage: 420 - 570
Range: 4.3
On Equip:
+75 Maximum MP
+17 Intelligence
+10 Restoration
Fame Bonus: 8%

Oppressor's Resolve: Every second you don't take damage, you gain 1 WIS, can stack 30 times, get Mana Leech every 15s, can stack twice, getting hit consumes 5% of your wisdom as mana and resets your stacks.

My kingdom for a horse.

Usable by: Warrior, Knight, Paladin
Beacon of the Deep
Rate of Fire: 115%
Damage: 285 - 320
Range: 4.3
On Equip:
+100 Maximum MP
+12 Intelligence
+20 Restoration
+15 Overshield
Fame Bonus: 8%

Call of the Deep: Immune to petrify.

A relic of the abyss brought ashore by the great tear in the cosmic sea, it seems to call for it's place among the stars… can't you hear it?

Usable by: Warrior, Knight, Paladin
Phantom's Scissor Blade
Shots: 5
Rate of Fire: 60%
Damage: 175 - 190
Range: 2.4
On Equip:
+5 Attack
+10 Defense
+5 Dexterity
Fame Bonus: 8%

Blood Drinker: After dealing 30% or more damage to a boss, you gain armored for 10s, 17s Effect Cooldown.

Half of a massive scissor taken from the haunting phantoms dwelling in the asylum.

Usable by: Warrior, Knight, Paladin
Starlight
Starlight
Rate of Fire: 40%
Damage: 725 - 1435
Range: 3.4
Shots pass through obstacles
Shots hit multiple targets
Ignores defense of target
Chance to Inflict:
0.5% chance to inflict Bind for 1.5 seconds
3% chance to inflict Sluggish for 1.5 seconds
On Equip:
+10 Attack
+20 Critical Damage
+40 Critical Chance
+10 Restoration
Fame Bonus: 8%

Blinding Glory: Using your ability paralyzes all enemies in a 6 tile radius for 4.5s, 14s Effect Cooldown.

It once cut a sun straight in half.

Usable by: Warrior, Knight, Paladin

Bows

Eternity's Demise Thunderchild Predatory Instinct
Eternity's Demise
Shots: 2
Rate of Fire: 95%
Damage: 235 - 315
Range: 6
Shots hit multiple targets
On Equip:
-15 Restoration
Fame Bonus: 8%

Supernova: When taking damage, 0.5% chance to trigger an AoE, 4 tiles, dealing 30,000 damage.

Even light, dies eventually.

Usable by: Archer, Huntress, Spirithunter
Thunderchild
Rate of Fire: 150%
Damage: 300 - 350
Range: 6.8
Shots hit multiple targets
Ignores defense of target
On Equip:
+35 Critical Damage
+20 Critical Chance
+50 Overshield
Fame Bonus: 8%

Domino Effect: If you have damaging/berserk buff, there is a 65% chance to gain bravery for 2s and a 35% chance to gain dazed for 2s, 10s Effect Cooldown.

“183mm's of pure democracy” - FV4005

Usable by: Archer, Huntress, Spirithunter
Predatory Instinct
Shots: 5
Rate of Fire: 79%
Damage: 120 - 170
Range: 6.9
On Equip:
-70 Maximum HP
-50 Maximum MP
+10 Restoration
Fame Bonus: 8%

Spiritual Hunt: On enemy kill, 10% chance to heal 300 HP.

It’s the cornerstone of existence, the moving gear of all living creatures, now unshackled.

Usable by: Archer, Huntress, Spirithunter
Foretold Tragedy Light Puncturer
Foretold Tragedy
Shots: 2
Rate of Fire: 55%
Damage: 345 - 495
Range: 6.6
Shots pass through obstacles
Shots hit multiple targets
On Equip:
+10 Defense
Fame Bonus: 8%

Accumulating Calamity: On enemy hit, you gain 1 dex, can stack 20 times, lose stacked amount of wisdom, stacks reset when taking damage.

They warned us when we could make it right, they warned us when we could stop it, they warned us when we could still run… but we never listened.

Usable by: Archer, Huntress, Spirithunter
Light Puncturer
Shots: 2
Rate of Fire: 100%
Damage: 275 - 335
Range: 5.3
Chance to Inflict:
2.5% chance to inflict Hemorrhage for 6 seconds
Fame Bonus: 8%

Hematophobia: When taking damage, 60% chance to get unstable for 2s.

This bow punched holes through the most incredible beings, larger beasts couldn’t take the beating given from this weapon, after time anything hit by this weapon became demolished.

Usable by: Archer, Huntress, Spirithunter

Daggers

Pestilential Agony The Devil's Ante Gilded Grudge
Pestilential Agony
Rate of Fire: 120%
Damage: 340 - 370
Range: 5.1
Chance to Inflict:
5% chance to inflict Hemorrhage for 6 seconds
On Equip:
-60 Maximum HP
+5 Attack
+5 Dexterity
+40 Restoration
+2 Mana Leech
Fame Bonus: 8%

Black Plague: When hitting a bleeding enemy, deal 8% more damage, killing a bleeding enemy will spread it to enemies that are close by, 3 tiles.

The treasure of the catacombs, lots have sought to grasp it in their hand… the only thing remaining is their rotting bones among the swarm of rodents.

Usable by: Rogue, Assassin, Trickster, Gambler
The Devil's Ante
Shots: 2
Rate of Fire: 90%
Damage: 220 - 240
Range: 5.4
On Equip:
-150 Maximum HP
+15 Attack
Fame Bonus: 8%

Sacrificial Disaster: Above 55% HP you deal 5% more damage and gain 13% increased rate of fire and ability costs hp instead of mana.

Someone. Has. To. Pay!

Usable by: Rogue, Assassin, Trickster, Gambler
Gilded Grudge
Shots: 2
Rate of Fire: 65%
Damage: 300 - 320
Range: 6.5
On Equip:
-40 Maximum HP
-10 Defense
-10 Vigor
-20 Restoration
Fame Bonus: 8%

Assassin's Ambition: Above 60% mana and 90% protection, your Rate of Fire will increase by 23%.

A professional assassin's tool, used for matters other than business.

Usable by: Rogue, Assassin, Trickster, Gambler
Void Drinker Hoargloom Feintfang
Void Drinker
Rate of Fire: 85%
Damage: 150 - 200
Range: 5.6
Ignores defense of target
On Equip:
+50 Maximum HP
+10 Attack
-15 Defense
+30 Intelligence
+5 Overshield
Fame Bonus: 8%

Omniscience: While below 70% mana, damage scales off wisdom.

A dark blade of unending gluttony, devour all knowledge, the blade can endlessly wreak carnage.

Usable by: Rogue, Assassin, Trickster, Gambler
Hoargloom
Rate of Fire: 115%
Damage: 320 - 420
Range: 6.2
On Equip:
+5 Attack
+10 Defense
-5 Vigor
-5 Intelligence
+12 Dexterity
Fame Bonus: 8%

Nyctophobia: On enemy hit, 3% chance to be affected by darkness for 4s, while darkened gain 25 attack.

A Dagger that appeared in a grave, frozen in place on a winter night of impenetrable fog. After the item was found they had said the grave wasn't opened, but indeed empty.

Usable by: Rogue, Assassin, Trickster, Gambler
Feintfang
Shots: 3
Rate of Fire: 95%
Damage: 135 - 190
Range: 5
Ignores defense of target
On Equip:
+5 Attack
-8 Defense
+4 Speed
+6 Dexterity
+25 Restoration
Fame Bonus: 8%

Thrillseeker's Onslaught: On ability use, 15% chance to double your highest stat for 4s, half the lowest stat for 4s, 10s Effect Cooldown.

Those who live with no thought of tomorrow, get the best of today.

Usable by: Rogue, Assassin, Trickster, Gambler

Wands

Mage General's Wand Ephemeral Conductor Comet Caller
Mage General's Wand
Shots: 4
Rate of Fire: 65%
Damage: 145 - 210
Range: 6
Shots pass through obstacles
On Equip:
+100 Maximum HP
+20 Vigor
+20 Restoration
+2 Mana Leech
Fame Bonus: 8%

Breather: When under 50% health you gain increased HP regen, and gain armored for 3s, 9s Effect Cooldown.

The mage general, who led many, aquired quite the odd wand, the wand must have been what made the general so resilient. What about this item is so unique to empower the user with this much power?

Usable by: Priest, Sorcerer
Ephemeral Conductor
Rate of Fire: 85%
Damage: 220 - 320
Range: 6.8
Shots hit multiple targets
On Equip:
+100 Maximum MP
+7 Speed
+20 Intelligence
+2 Mana Leech
Fame Bonus: 8%

Overcharge: On ability Use, 50% chance to do an AOE Explosion, 4 tiles, dealing 2,000 Damage.

A wand carrying a very volatile energy inside, be very careful with it.

Usable by: Priest, Sorcerer
Comet Caller
Shots: 2
Rate of Fire: 87%
Damage: 255 - 325
Range: 6.2
Shots hit multiple targets
Ignores defense of target
Shots boomerang
Fame Bonus: 8%

Lunar Surge: For every 10% health missing you gain 7 dexterity.

The laying of a mortals hand upon this magnificent wand surges the knowledge of the universe throughout them, but at what cost?

Usable by: Priest, Sorcerer

Staffs

Corrupting Command Limbo's Judge Gloomy Truth
Corrupting Command
Shots: 4
Rate of Fire: 80%
Damage: 175 - 190
Range: 7.2
Fame Bonus: 8%

Spiritual Destruction: Inflict armor break on enemies above 70% health for 2s.

An uncontained power, ravaging everything around it, if only it could find unity.

Usable by: Wizard, Necromancer, Mystic
Limbo's Judge
Shots: 2
Rate of Fire: 95%
Damage: 250 - 270
Range: 10
Ignores defense of target
On Equip:
+100 Maximum HP
Fame Bonus: 8%

Hellstorm: On ability use, cast a AoE explosion of 3 tiles around the cursor, dealing 3500 damage, 5s Effect Cooldown.

Hope all you want, the verdict never changes.

Usable by: Wizard, Necromancer, Mystic
Gloomy Truth
Shots: 2
Rate of Fire: 105%
Damage: 180 - 280
Range: 8.2
Shots pass through obstacles
Ignores defense of target
On Equip:
+5 Attack
+5 Dexterity
+20 Restoration
Fame Bonus: 8%

Opportunist: You deal 10% more damage to paralyzed enemies.

Staff bathed in the void, molded by the souls of it's previous weavers.

Usable by: Wizard, Necromancer, Mystic
Wrath's Antiquity Gleaming Hope
Wrath's Antiquity
Rate of Fire: 45%
Damage: 450 - 1625
Range: 9.6
Shots pass through obstacles
Shots hit multiple targets
On Equip:
+6 Attack
+15 Critical Damage
+45 Critical Chance
Fame Bonus: 8%

Growing Rage: Each time you hit a minimum of 20,000 damage in a crit, you gain 5 dex, can stack 5 times.

An odd looking mythril staff, constructed by a guild of conspirators, in an attempt to overthrow a weakened king. It seems to hold an immense hatred towards all living beings.

Usable by: Wizard, Necromancer, Mystic
Gleaming Hope
Shots: 4
Rate of Fire: 92%
Damage: 115 - 175
Range: 7.6
On Equip:
+20 Restoration
Fame Bonus: 8%

Inspiration Drive: When under 20% mana, deal 5% more damage.

They say that hope can be grasped by light, when caught, the colour of hope shows itself painted in purple, thus the staff was revered by many.

Usable by: Wizard, Necromancer, Mystic

Katanas

Shogun's Honor Flawless Blind Onslaught
Shogun's Honor
Rate of Fire: 100%
Damage: 420 - 500
Range: 7
Shots hit multiple targets
Ignores defense of target
On Equip:
+10 Speed
+30 Critical Damage
+40 Critical Chance
Fame Bonus: 8%

Self Assurance: When above 300 Luck, gain 15 attack and 10 defense.

An odachi forged with painstaking care, it's believed to cleave through 7 men at once.

Usable by: Ninja, Samurai, Shrine Maiden
Flawless
Rate of Fire: 140%
Damage: 275 - 340
Range: 6.8
Shots hit multiple targets
On Equip:
+80 Maximum HP
-8 Defense
+3 Speed
Fame Bonus: 8%

Untouchable: If you don't take damage for 10s you gain 25% extra damage, resets upon taking damage.

I danced between flurries of blades, unscathed, but alas I became fragile enough to shatter upon a single scratch.

Usable by: Ninja, Samurai, Shrine Maiden
Blind Onslaught
Shots: 2
Rate of Fire: 115%
Damage: 200 - 240
Range: 4.5
On Equip:
+3 Attack
+3 Vigor
+3 Dexterity
Fame Bonus: 8%

Payback: Upon taking damage, you inflict curse on all enemies in a 7 tile radius for 4 seconds, 10s Effect Cooldown.

The blade of a beheaded oni, it reeks of unjust slaughter fueld by rage.

Usable by: Ninja, Samurai, Shrine Maiden

Lances

World Shaper Defender's Defiance Conqueror's Prowess
World Shaper
Shots: 2
Rate of Fire: 90%
Damage: 240 - 360
Range: 5.4
Shots hit multiple targets
Ignores defense of target
Chance to Inflict:
3% chance to inflict Deficient for 4 seconds
On Equip:
+80 Maximum HP
+15 Defense
+15 Vigor
Fame Bonus: 8%

Piece by Piece: When you have 100% mana, your protection increases by 15%.

Never intended to be a weapon, but a tool to right all cosmic wrongs… but time takes its toll on all.

Usable by: Templar
Defender's Defiance
Shots: 4
Rate of Fire: 100%
Damage: 120
Range: 7
Ignores defense of target
On Equip:
+100 Maximum HP
+15 Restoration
+30 Overshield
Fame Bonus: 8%

Warmed Up: When your protection is depleted, gain 10% damage.

This lance was forged with high spirit, they say the blacksmith was a woman of holy power.

Usable by: Templar
Conqueror's Prowess
Rate of Fire: 80%
Damage: 600 - 800
Range: 4.2
Shots hit multiple targets
Ignores defense of target
On Equip:
+200 Maximum MP
+10 Defense
+10 Speed
Fame Bonus: 8%

Stalwart: Immune to weakness.

We are the legion, we eat the mountains, we drink the seas!

Usable by: Templar

Blades

Thousand Cuts Equinox Horde Horn
Thousand Cuts
Shots: 3
Rate of Fire: 110%
Damage: 145 - 165
Range: 5.3
Ignores defense of target
Chance to Inflict:
5% chance to inflict Hemorrhage for 6 seconds
On Equip:
-75 Maximum HP
+10 Attack
Fame Bonus: 8%

Blood Sacrifice: When you are inflicted with bleeding, 20% chance to gain invulnerable for 1.5s, 20s Effect Cooldown.

Take me dear bearer, let me grant you claws sharper than yours ever could be.

Usable by: Blademaster
Equinox
Shots: 2
Rate of Fire: 125%
Damage: 200 - 225
Range: 6
Ignores defense of target
On Equip:
+10 Defense
+20 Restoration
Fame Bonus: 8%

Karma's Honor: If you have invincible, deal 8% more damage and decrease defense by 15% for 8s, 16s Effect Cooldown.

An elegant dance between dark and light, fragile, yet balanced.

Usable by: Blademaster
Horde Horn
Shots: 3
Rate of Fire: 104%
Damage: 175 - 185
Range: 3.9
Shots hit multiple targets
Ignores defense of target
On Equip:
+100 Maximum HP
-70 Maximum MP
+3 Attack
-7 Defense
+3 Dexterity
Fame Bonus: 8%

Shadow Assault: Dealing 25% damage to a boss, will stun the boss for 1.5s, can stack.

A necromancer once sought to wake an army full of dead, cavalries, footsoldiers, dragonriders, and all… These two horns are all that were left.

Usable by: Blademaster
sverauntiered/items/equipment/valiant/weapons.txt · Last modified: 2023/07/29 08:29 by administrator